Why Doom 3, Well, Sucks

Published 1/13/05

Doom 3 is a very bad game. Possibly one of the worst I’ve played in a long time.

I’ve been playing it for several days now, an hour or so at a time, and I’m about halfway through. I wondered if it was going to get any better, but McGregor, who played through, says No. So I’m comfortable saying what I’m about to say.

Playing this game strikes me that the folks at id software spent all their time and effort into making it look good, and then hired Cousin Jimmy to come up with the gameplay. And cousin Jimmy did it all while Mom and Dad were at the parent-teacher conference.

Let me explain why it’s so bad, and give the evidence.

Doom 3 is a first-person shooter; you run around and see things as if you’re looking out of the character’s eyes; you’re weapon sticks out in front as if you’re holding it.

The problem is, there have been other first-person shooters and Doom 3 adds nothing — zilch — to the genre. In fact, earlier games have had more.

Doom 3 looks good, yep. But that’s it. The graphics and sound are excellent. But the gameplay is pathetic: Enter room, monsters attack you, kill them. Repeat.

Period. That’s it. Play it for fifteen minutes and you’ve played it for six hours.

Sure, the id folks added a basic storyline (you’re on Mars, demons have invaded the base through a portal, blah blah blah). But like a porn movie, the “plot” is just tacked on to have something there. It doesn’t add anything. Enter room, kill everything, repeat.

If that was the worst of it, Doom 3 would simply be boring. But it’s not. It’s actively annoying.

First of all, you have to spend the first 15 or 20 minutes not just viewing the backstory, but actively participating — walking where you’re told, standing where you’re told, etc. — all so you can listen to these characters yammer on. It adds nothing to the game, but there’s no way to skip it.

(I got so sick of it I looked up the cheat codes online so I could get myself a weapon, then I shot everyone I encountered, including my superior officers. No one seemed to notice the trail of bodies.)

The designers decided to add an occasional puzzle, if you could call it that. Here’s what they came up with: As you go around the Mars base, you pick up PDAs (personal digital assistants) that have been left lying around. You can then read the “e-mail” and listen to the “voice mail” of others.

Why? Because occasionally there are locked lockers, and you have to pore through these messages to get to something dopey like, “I’ve changed the combination of locker 43 to 4-4-5.”

Sometimes you have to sit through several minutes of inane and useless “voice mail” to get to this stuff; you can’t fast-forward.

If there was one important locker that you needed the combination for, this would be an OK puzzle. But none of the lockers are critical, and the puzzle gets old after the first two. Then it’s just an annoyance — the “a-ha” moment of puzzle solving isn’t there; it’s just a chore.

You have to stop the game just to view a Web page for a locker combination. What a waste.

In a couple of cases you need to go to a Web page to get the combination. And that means shutting the game, going to the page (www.martianbuddy.com) to get the number 0508, and restarting the game. No puzzles or anything — just go to the site and the answer is right there. A waste of time.

So you travel through the game, ostensibly being given instructions via radio (e.g., “Meet up with Bravo Team!!!”), but those instructions are meaningless: You don’t have a choice. The pathway is, for all intents and purposes, two-dimensional. You go forward not to meet Bravo Team, but because you can only go one way.

And that’s perhaps the biggest of Doom 3’s downfalls: You don’t have choices. You have to go this way, you have to push this button, you have to climb here or jump there. (At one point you do get a choice — go one way or the other — but that’s over and done with quickly.)

You have a gun that can blow apart some walls but not others; again, you can only perform the specific actions the designers have decided to allow. In contrast, a game like Half-Life (another first-person shooter) has weapons that do other things, like pull things towards you, or let you climb up a wall.

Half-Life 2 also lets you pick up objects, so you can throw bottles at monsters, or drop 55-gallon drums on them from above. Not a lot, but way more than Doom 3.

Another annoyance of Doom 3’s is the seemingly ever-spawning monsters. Some of them just appear from nowhere, so you can’t clear a room out. It’s a case of demon ex machina — no matter what you do, the designers have decreed that this creature will appear in this place, period.

For example, you have grenades — useful for tossing into a room before you enter… you would think. But in Doom 3, it often doesn’t matter. The rule seems to be, if you don’t see the monster you can’t kill it, even if you throw a grenade two feet from where it’s hiding.

This lack of logic — monsters that spawn where they want to, and others that can’t be killed because, I suppose, the gamemakers didn’t want them killed till they got a shot at you — just adds to the general low quality of the whole experience.

There are other things. The room abound with stuff — computer terminals and the like. But they’re almost always just decorations. You can’t interact with anything except the few items you have to use. For example, let’s say you have to use a computer to extend a walkway. The computer will have a single button: “Extend Walkway.” There’s no challenge, no choice, no nothing. You push the button and that’s it.

Even when I found a way to interact (using the cheat codes to get a weapon during the exposition and killing all my comrades), the game doesn’t care.

If id ever wants to create Doom 4, it needs to hire a puzzle person or a game person. Someone who will add choices to the game, allow you to follow different paths, and most importantly, allow you to deal with things in different ways.

Maybe you have a rope you can use to cross a chasm if you can’t find the “Extend Walkway” button. Maybe you can lay a trap. Maybe you can approach a space different ways — climb the outside or go through the roof.

But if all they can come up with is “Enter room, kill everything, repeat,” maybe they should try their hands at something else.

* * *
Follow-Up: I took a look at some other reviews of the game. They all say pretty much what I did: Great looking, but boring gameplay. But you know what’s amazing? Despite that, these review sites still gave it scores of 8 or 9 out of 10. Incredible. “It’s a boring game, but since it looks good we’ll give it a high score.”

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The Fray


jpoc says:

I just downloaded the demo and had a go. I used to love doom and doom2 - played them all the time. Doom3 is just total boredom. After the first five minutes, just walking around listening to stupid “welcome to mars” messages, I got bored, quit the game and deleted the demo.

jpoc

June 15th, 2005 at 10:45 AM

Andrew says:

Smart man. I kept thinking, “It has to get better.” Although I finally just gave up, I’m guessing I spent more time than you. :(

June 15th, 2005 at 10:50 AM

Ed says:

You guys are idiots

that game kicks ass

i bet you havnt even played it your basing it all on the parts you didnt like

and its nothing like other games

June 27th, 2005 at 10:53 AM

LONGROD says:

Doom3 should have been named dogshit3. I have way more fun playing doom on my GBA than I ever had playing dogshit3. In fact DooM64 is 10 times the DooM that Dogshit3 is. In the other DooMs you can take on 6-7 barons of hell at once, not in dogshit3! The graphics must have been to earthsakingly awesome to squeeze DooM’s patented huge waves of monster attacks. As soon as I picked up a PDA I crapped, you have to be shitting me. I deal with that shit at work, now E-mail, voicemail and babling co-workers has entered my beloved DooM world!? +Where did they get the idea to drop a BFG from doom?! Quake and the previous dooms weren’t successful enough to keep the star weapon in action? I think the weapon sounds in dogshit3 are weak too, the machinegun sounds like a sewing machine. The best part of dogshit3 was the peuter Baron of hell of I got for reserving it. Makes a cool keychain. I hate telling people where I got it though. Beer out loud.

July 8th, 2005 at 3:42 AM

Azure says:

Wow, you people are morons. Stop breathing my air.

August 29th, 2005 at 5:12 AM

Toofbrush says:

I bet you asses couldn’t make a better game. And if you hate it because it gives you no choice then you must hate about 90 % of all video games.

September 5th, 2005 at 6:47 PM

Kaine says:

oof u dudes should try wat i did to doom3.
get some mods and modify it.
i got a mod that allows u to spawn yur own marines and i just watched them fight or u could join in and help them.
bloody dead simple.
but i agree graphics good gameplay shit so just modify it.
=)

September 13th, 2005 at 8:42 AM

Harry Manback says:

never did grasp the first person genra, did you? IT’s supposed to be a two-dimensional path, so you can concentrate on blasting monsters. Go play Myst or some shiat if you want choices.

September 16th, 2005 at 11:30 PM

Anonymous says:

Doom 3 is great minus the fact of the not so great story line. IF they actually did have a storyline that made sense, like we knew why Betruger did what he did and if we met up with Bravo Team, it would be better. There is a lot of unanswered questions.

September 25th, 2005 at 6:10 PM

wickedfingers says:

Doom 3 is increadibly repetitious and that bores me after the first 2 or 3 levels. I am working on a revision, a sort of theme called the Doom3 Funhouse. Hopefully it will provide enough variation and action to entertain even the worst critic.

September 26th, 2005 at 1:29 PM

gregor says:

So at least I’m not the only person which thinks that Doom 3 is boring crap. Really unbelievable how a zillion review out there all give this game a good rating, although they admit, or not depending on whether they even consider this issue, that the gameplay is pre-half-life-esque. You’d think ID learned something since the release of Wolfenstein 3D. But they have not. It’s a shame that the environment doesn’t react to player actions even in the slightest way. Gotta go now, and flog my Doom 3 copy on eBay.

September 27th, 2005 at 7:23 PM

babu says:

There is no innovation in d3 except for the graphics. But when you create a game to showcase the graphics, why make it so dark? You can hardly enjoy all the eye candy… and constantly switching to the flashlight is just plain annoying.

November 13th, 2005 at 11:18 PM

holyone says:

wow,lol, you guys need serious help, doom 3 is a great game, yeah the gameplay can be repetitive but its not THAT repititive,for one, there are cinematics and events such as bosses every so often plus you also find new weapons here and there, and new enemys as well. plus there are other little things in the game to do as well, and you make this game sound like its just run into a room and gun away and that will get you threw.wrong. try playing the game on something harder then recruit and see what you have to say about it panzys. and who cares about switching to the flashlight,the fact that you are stuck in a dark corner shooting at a demon/zombie that its position your not sure of makes the game that much more intence and fun,not annoying. i laugh when people say it is “boring”,well i gtg all, you idiots are making my comp lag

November 19th, 2005 at 11:42 PM

holyone says:

however,i do agree with you about graphics, although they are important, i believe that gameplay is key, ive noticed that in alot of reviews myself, and yes i do think graphics are overrated on some games, but not doom 3, i just think it isnt your game, the kind of game i would look into for you is something from bethesda called the elder scrolls(theres a new one about to come out called oblivion) and it is going to be great, tons of choices to make and very addicting gameplay, so look into that, and make all the choices you want, just leave doom 3 alone, its simply not your game.

November 20th, 2005 at 12:01 AM

Mr Incredible says:

Dont be such a negative nancy. Sure the game had its downfalls, like the ‘enter hallway, enemy spawn in front, enemy spawn behind, enemy spawn in front’ repetition. But it was still fun. If you took the time to read and listen to the storyline, it is actually interesting. Though sure, there could have been more actual storyline events rather than just PDAs.

November 26th, 2005 at 9:33 PM

TaNK says:

Yeah i just got doom 3 the other day and i’ve been playing it like non-stop. I haven’t finished it, but from what i’ve played, its really not as bad as ur describing it to be. Its got some unfufilling ideas like the bravo-team part and constantly chasing around those guys, but its pretty fun to run-and-gun this game away. It gave me a real “Gauntlet” feel, like just blowing away a ton of monsters for no apparent reason, and thats ok in my estimation. Its an FPS, and FPS’s dont even really need storylines. It helps, but the battlefield series is doing pretty well with absolutely NO storyline at all. Thanks guys.

December 5th, 2005 at 3:09 PM

Brian says:

Doom 3 rocks. I played it for my Xbox and loved it. It has to be one of the creepiest games I’ve ever played. I jumped many a time. I think id also did a great job of giving it the “original Doom” feel. It’s like playing the classic Doom game with pimped-out graphics (the shotgun made my day).
I agree, the PDA stuff is pretty boring, but it’s funny reading some of the emails (such as the Spam).
Fans of the original Doom are going to love this one.

BTW, you must have an extremely short attention span if you get bored with this one.

December 12th, 2005 at 10:10 PM

HM says:

look buddy it’s just a game,did you see a game who a intelligent scenario,common man!He’s funny,better than a shit like Call of Duty 2

December 21st, 2005 at 1:18 PM

z0d says:

the game rocks. the problem i see with this review is that this person is trying to live the game.

Keep it in perspcetive…..is just a GAME!!

December 27th, 2005 at 2:50 PM

Paul says:

this game is too freakin awesome, the whole concept of go in kill repeat is cool beacause you never know when it stops. you could go in but then another monster spawns and attacks you. they give you many choices too. whenever it says come here and you go there you can get a cool weapon (plasma was my experience). And online is awesome because you have plenty of joices, go left kill or go right kill. i think you better get off the acid. also right when i leave an area i hear all these creepy voices and look back for 5-10 more seconds just to make sure something isnt on my backside. And a game that can make you do that is really awesome.

go back to your retard hopital you haters!

December 28th, 2005 at 7:05 PM

Paul says:

i think the should add a open fiel level like on mars’s surface. now that would be pretty cool lol.

December 28th, 2005 at 7:08 PM

Pwned says:

Doom 3 is a Doom game, it’ all about run and gun, it does not need a story line, no FPS does, when I played FPS’s I just wanna fucking blow demons/humans to bits with shotguns and such, I don’t want to wait and hear a fucking storyline, if I wanted that, I’d play a RPG. You guys that think it sucks without a storyline are stupid, it’s not that repetitive either, there’s some repetitive parts, I’ll admit that, but most aren’t, so just stick to a DooM series style FPS, just fucking run and gun!

December 29th, 2005 at 2:11 AM

Paul says:

i think this guy is wack, most of us do.

December 29th, 2005 at 9:53 AM

Jimmy says:

DOOM 3 was a good game. you cant say “if the good graphics and desighn wernt there, the game would suck”, because the graphics and good desighn ARE there. the game also did have an interesting storyline. you excluded many details from the storyline that makes it good. a scientist deal with satan to open a portal and free him and his legions of demons from hell, and in return, the scientist would rull over earth. but the sceientist failed at getting the demons to earth, and so, at the end cutscene, you get to wach satan eat the soul of the scientis (wich was really awsom by the way)

December 29th, 2005 at 10:45 PM

James8BS says:

I’m surprised more people don’t mention the biggest issue this game had: The lighting. Doom 3 would’ve been fine if the lack of a storyline and the essentially bare-bones gameplay were the only issues–I mean this is DOOM after all, the only reasonable expectation is for it to live up to (or at least imitate) its predecessors. But no amount of nonsense about “mood” or “atmosphere” is going to make me think its fun to run around in the dark without being able to see what I’m shooting at. And forget flashlights… the original Doom had night-vision goggles, so why the heck shouldn’t Doom 3 have them too? Course, the pundits will fall back on their holy word of “atmosphere,” the magic word that apparently allows games to have flaws as long as the fans can disguise the flaws with pretty words that attempt to make crappy elements sound like a good thing.

January 29th, 2006 at 7:38 AM

talbain says:

The name is a mistake and/or a pathetic marketing strategy.
Doom3 is not a game for the old player, don’t let the name decieve you, it’s a game for the new generation of young gamers that have not as much experience with many other games of the same genere, reason why, they expect less.
Knowing this, companies like Id, relax and make the game just so that the expectancy of the young new gamer is fulfilled, relieving themselves from the pressure of having to add something new to the genere (even under a name that requires this).
But, since it’s a bussines, they cannot let go the opportunity to make more money from the “aged” group of loyal gamers, using the old name and some other little things that remind of the original doom.
The old gamer, is expecting many things to be new in the way they should be as the logical next step for the title, considering how many new cool things have been added to so many other games we played while waiting for the next doom to appear.
I, as a person who enjoyed all other doom games, was expecting all kind of new intersting additions, because it’s impossible not to think of the possibilities while you see other new things in other games, i did’t even consider nicer graphics as something to hope for, it’s obvious it had to be better in that aspect… sadly, that’s the only thing new (as for doom games) the game has to add.
The title “Doom” has a lot of weight, if are not going to work hard enough to live up the name, then, use a different name.
They thought i would get fooled by the title… how naive!
I don’t think doom3 is an absolutely worthless game and i do understand the people that like it, i just think it’s name is more than misleading.
To me, doom3 is not part of the doom series.

February 3rd, 2006 at 5:12 AM

yadayada koo says:

uhh i played doom3 a little the full game i liked the shooting in tha game but i’m a psycogame freak so i’m always like that and q3 rockz too quake 2 is good too most shooting games rule now…..WHY DO U GUYS STAY ON HERE BLABBERING ABOUT its cool no its not!..i mean come on go outside pump some iron meet girls hang withcha buds have a beer ……….cheez

February 13th, 2006 at 10:53 PM

yadayada koo says:

but ya it was as my name says kool

February 13th, 2006 at 10:55 PM

Crazy_Train says:

You have a point. Yes the game is boring after a while. Yes it is point A to point B and shoot all that is in the way. If you look back at the past dooms (Doom I to Doom 64) that was pretty much it. Im still playing Doom3 now. It does getting annoying to have to find a damn pda to get through. I spent 2 hours looking for one once, but in the same vain in the old dooms you had to do the same thing to get a key card to open the “red, yellow, or blue doors”. As far as boring, going through the story line at the beginning was a waste of time. Though it was much better than the “Here is a text file of what happened and what is going to happen. Take it from here and go.” So it could have been worst. I don’t care who you are at some point in the game you have been suprised once or twice and freaked out alteast once. Im not loosing sleep but I am a little one the “enge” while playing. I have found my self yelling “Take that F***KER!” and “Holy SH*T!”. All in all its story line is like the old games, its very linare, and it is freaky.

btw the flash light thing was kinda annoying but atleast they didn’t gimp it to only show light and not be able to attack with it.

It could have been worst. Get the game off Ebay. Save money for an “Ok” game.

Live Long, Rock On!

February 18th, 2006 at 10:03 PM

Cody says:

I think this game awsome. I love running into rooms not knowing what was going to you happen. And when something
came to you you you got to blow its brains out with your freaking shotgun. I’ll admitt the game could have had a better story to it, but the games graphics and non stop action makes up for it. And you sissys are to scared to play this game through why don’t you just go play some Barby game and get over it!

Have Fun you freaking idiots!

February 19th, 2006 at 11:41 PM

Stormfrog says:

I agree completely. Doom 3 is probably the worst piece of shit ID ever created. The graphics are nice, but just as the story the models, scenery and textures are just chorus. After playing 30 minutes you will have seen 75% of what the game has to offer; and I hardly see how anyone would try to argue with that. There simply is NO content. In the end of the game I got so freaking tried of all boring corridors and randomly spawning monster it was purely painful to play through it (but given my gamer nature I naturaly had to anyway). And Doom 3 is NOT scarry, a cheap turkey horror move is scarrier. Compared to “Evil Dead” the story and atmosphere of Doom 3 is about as scarry as “Days of our lives” (and with Evil Dead being mostly a comedy I think thats a just comparison).

The moment of surprise is just retarded and consists of walk to x, monster spawns, you die and take note of spawn point, reload and walk with your aim at the spawn point and hold trigger when monster appear, hit quicksave and repeat a friggazillion times.

Id give this game a 4/10 and thats generous. Graphics isnt worth shit with truly immersive and interactive gaming. Those of you who play on a gamestation can just bugger off, 98% of console games are braindead linear crap so you would know nothing about immersive gaming :) If you think I am unfair thats tough luck; ID can to WAY better than this. Quake 4 for example is eons better than Doom 3; even thou its story and gameplay is poor it still has some interesting interactivity.

February 22nd, 2006 at 4:14 PM

Kronin says:

If you dis this game then you dis the creators of Quake, Return to Castel WolfeinStine. These games won awards for great game play if you hate Doom 3 and you continue to tell every one first play all the way through try to play it online then discuss. People that play half way and listen to other people are dumb because you are listening to their opinions not yours. If this game is shit then why did it win awards. So play through the entire game then opinionate and stop bitching that this game is the worst ever, do you even know what makes a game shit I bet not. So Play through it and stop bitching.

February 23rd, 2006 at 10:06 PM

bubba busta says:

holy shit ive been playin it for like 7 hours and i can hardly think the stupidity rubbed of on me its an o.k game but not great id give it a 5/10 or 6/10

February 25th, 2006 at 7:20 PM

Lumberjack says:

Doom 3 is absolutely terrible. What a disappointment after a year of anticipating this title’s release. I kept hearing that the graphics would be stunning… HUH?? Beside the fact that most of this game is dark as hell (pardon the pun), the art design is the same old crap we’ve seen in every other sci-fi first person shooter. The art in Unreal and Deus Ex kicks this game’s ass and they came out years ago. Evidently the hype was all about some advances in dynamic lighting… *yawn*. The lighting effects were kind of cool… for the first 5 minutes of the game. Not enough to pay $40 for a game.

And the gameplay is stupefyingly simple-minded. Serious Sam was a straightforward, no nonsense shooter but the play was hundred times more thoughtful than what was built into Doom 3. The locker puzzle was kindergarten stuff. The weapons and monsters are just a rehash of the earlier Doom games (which weren’t spectacular to begin with).

In virtually every way you would measure the quality of a first person shooting game, Doom 3 would rate below average… It seems amazing to me that years after Half-Life, Unreal, Deus Ex, Serious Sam, etc, a company would release such a dull, brainless, repetitious fps… and that people would buy it and claim to have enjoyed playing it. ID software should be ashamed…

February 28th, 2006 at 11:52 AM

Ed Black says:

“(I got so sick of it I looked up the cheat codes online so I could get myself a weapon, then I shot everyone I encountered, including my superior officers. No one seemed to notice the trail of bodies.)”

An interesting claim, since even with a gun, the fire weapon action only performs a “use/interact” action when pointed at a human being.

Basically, a nice story for your review, but no you didn’t.

“and that’s perhaps the biggest of Doom 3’s downfalls: You don’t have choices. You have to go this way, you have to push this button, you have to climb here or jump there. (At one point you do get a choice — go one way or the other — but that’s over and done with quickly.)”

Every FPS you’ve mentioned has linear gameplay in this way. All of them.

In Doom 3 there are divergent, if linear, alternative parts of gameplay.

If you think not, you just didn’t notice.

“nother annoyance of Doom 3’s is the seemingly ever-spawning monsters. Some of them just appear from nowhere, so you can’t clear a room out. It’s a case of demon ex machina — no matter what you do, the designers have decreed that this creature will appear in this place, period.”

This is exactly the same as the original Doom, and reimplements that aspect of gameplay perfectly.

“For example, you have grenades — useful for tossing into a room before you enter… you would think. But in Doom 3, it often doesn’t matter. The rule seems to be, if you don’t see the monster you can’t kill it, even if you throw a grenade two feet from where it’s hiding.”

You can bounce grenades around corners at enemies and kill them - I’ve played through most of the game like this and it’s a very satisfying way of killing them.

Anyone who plays Doom 3 will know this claim is not true, sorry.

“The computer will have a single button: “Extend Walkway.” There’s no challenge, no choice, no nothing.”

There is at least one part of the game where you can choose between extending a walkway and another option - and have the whole game diverge through different areas, with different weapons pickups and so on.

Doom 3 isn’t the best game I’ve played, and it doesn’t keep the attention forever, it’s excellent for people who are “in the mood” for it, but not a classic.

Still, your review definitely pips it to the post in the garbage stakes.

Try not to just make stuff up.

March 11th, 2006 at 2:57 PM

Andrew says:

Sorry, Ed, but I didn’t make anything up. Using that cheat code absolutely gave me the ability to shoot people. I shot some guy sitting at a desk for starters (this was a long time ago, so I don’t remember who it was). And then I proceeded to shoot multiple humans. Maybe I was using a different cheat code than you know about, but that’s very much what happened.

“Every FPS you’ve mentioned has linear gameplay in this way. All of them.”

True. But that doesn’t change my argument.

Ditto for your saying that monsters spawning from nowhere was “reimplementing” gameplay from the original Doom. It was a bad thing then, and it’s a bad thing now.

I guess I missed that one part of the game where you have a choice about extending a walkway. I’m glad there was at least one, but you would think that for all the money Id put into this, it would have spent at least some on the gameplay aspect.

March 11th, 2006 at 8:20 PM

Elmo says:

I googled ‘doom 3 sucks’ and it came up with this blog. I wanted to know what the general consensus was on this game, because after a few hours of playing it I am feeling frustrated and don’t know whether I should continue playing it. It seems that my gut reaction to this game is correct: it isn’t very good.
It’s true that the graphics are amazing. I have just got a new high spec PC and am running it on 1024 res with high settings and all the extras, and it runs very very smoothly. My initial reaction was wow, but it’s surprising how quickly you get spoiled and get used to new graphics, then you start to ask yourself- am I spending my free time wisely playing this game?
I loved Doom and Doom 2, and I also liked Serious Sam for the same reasons. Strafing at high speed whilst mowing down bajillions of cannon fodder is fun. Plus, those games are all about fast action and reflexes, and zero storyline. I know Doom had a storyline apparently but to me the game just seemed like a surreal construct to facilitate a great shoot-em-up, a video-game, not a virtual reality or role-playing one. ID software seems to have got it into its head that Doom was good because ‘it was scary’. I remember that Doom was scary. That’s because I was 10 years old. Then they thought that ‘it was scary’ because it had some ‘dark coridoors’ and some ‘flickering lights’. Doom was good because it had satisfying weaponry, skillful fluid gameplay, absurdly large spaces to run around in, no thinking required just instinct and reflexes, and tons and tons of stupid enemies who you could turn into soup.
To save space here’s what sucks about Doom 3: Tacked-on PDA “puzzles” techno-babble recordings, time-wasting e-mails, LAME flashlight, annoyingly crap weaponry, Imps need too many hits to kill, zombie soldiers too fast, enemy shoots shotgun too fast, player shoots shotgun too F-ing slow. RELOADING?! why? so annoying, imp claws and big thing claws jerk you around disorienting, predictable spawning, TOO DARK all the time, boring boring boring levels, same same same levels, level intros like ‘welcome to the fuel injecting sector where we diffuse the hydrogen-helium-gold-chocolate fuel cells, take precautions blah blah techno-babble. Endless factories, labs and computer rooms, too many messages like “get to the outpost QUICKLY” “dont waste any time” “follow me QUICKLY” “QUICKLY” - there’s no F-ing time limit for gods sake. Spider thingies coming out of the walls. Spider thingies coming out of the walls again. Woop-de doo. You get 50 grenades because they’re shite. The shotgun is slightly too weak so if you dont hit a zombie soldier or an imp point blank in an exposed critical spot it still lives and shotguns or claws you in the face a few times while you cock the next shot. Shotgun reload too slow. Crap sound effects. Enemies ducking, diving, bobing, weaving, and they never miss you. I’m not lame at FPSs. It’s just no fun for me if I dont totally OWN the enemy and massacre them with elegance, rather than shooting randomly in the dark with a slightly crap weapon.

March 12th, 2006 at 3:24 PM

Dai says:

Doom3 isn’t nearly as bad as alot of you are trying to make it sound — not even close really! I first played it on xbox, now I have it on PC and can mod the living hell out of it! Anything you didn’t like is easily fixed via mod! (Nightvision, infrared, Co-Op, more weapons, slow motion, lighting, Gunlights, and much.. much more! Plus the ROE expansion adds more and more… but ROE aside you can get a mod for a doublebarrel shotgun for the first doom3 without the expansion, even a gravity gun — plus they all of this to ROE! :) ((Search: Perfect Mod - Last man Standing - Ultra / Ultrimate mod *mispelled*))

Now aside from modding the game to make it 20000x better - the orginal game itself rocked! The PDA’s weren’t puzzles! Hell on xbox I didn’t bother with any of the containers - but it was purely awesome to flip on the video / voice mail and put the pda in my pocket while I listen, meanwhile walk around the room or reload all my weapons, search for more zombies ect… The PDA’s added to the story, the spooky aura, and simply something to listen to while you also read the emails getting a idea of the person who used to own the pda (PERSON *DATA* ASSISTANT!)God you really gave this game a chance to be good huh? Cheating, skipping the utterly short intro and talking scenes! — the pda’s added something to hear while your exploreing — or simply IGNORE THEM altogther! Its not required at all to read them! (You left out the Video PDA files, and even the little special things like how fucking scary that shit was, opening a door and POP one freaky 8 eyed fireball slinging freak jumps you and starts cutting you up - meanwhile your backing up trying to get it off ya right into a zombies punch as you fight for your life. Oh and the little things like shooting working computers up, or watching the tv news program that runs on certain tv’s throughout the game, some of the extremely cool other events I won’t spoil here, the special effects - like for instance one of the lesser cool things that occurs earily, is you can see before anything goes wrong on the station — a guy is fighting inside the medical bay near the start, if you look a little, they sedate him you look and hes burned all on this face — well later after hell breaks loose, you get to hear what the hell happen from the doctors pda, and even his co-workers pdas voice mail / emails like the station was once living and is now reaking with death and chaotic hell. Thats one of the less special things that occor, just as a example of one of the many neat things you see and come across… I’d like for you to stare at the bathroom window while your still near the beginning, after hell breaks loose, nice gift for you :))

Neat little flings like that were all over the game though! It had a fair story, if your a pussy playing at 4pm talking on your cell trying not to become involved in the game — or on a shitty graphics card, sure it won’t be nearly as fun! Doom3 is there to pull you into a hellish story that scares the living shit out of you at every corner, and does a awesome job of it, quite a few weapons - pistol, shotgun, DoubleBarreled shotgun(ROE/Mod), machinegun, grenades, flares(Mod), gravitygun(Mod/ROE), arifact, artifact2(ROE) plasma gun, flame thrower (Mod) , BFG, Railgun(Mod), and a few more!! Choices you say? I say you throw the game on something over recruit(aka wimpisme) difficulty! Trying to stay alive on marine or vet / nightmare includes enough choices to it, like trying to stay alive - period! Trying to save your ammo, which you’ll find very little of resulting in actually haveing to make snap choices on exactly what your going to do - before its to late, and from alot of the posts who say they hate the game, it sounds like they all threw on all weapons cheat (The orginal post addmited it) and probably god mode, which would make any game shitty. Speaking of which.. THE FIRST LEVEL TOOK NO MORE THAN 5 MINUTES!
Don’t want to sit through alot of the talk? press esc…
wow that was so hard and annoying to sit through huh?
seems like all the haters of doom3 simply played on recruit, with all cheats on and wondered why it was so easy! For instance, your not suppose to be ABLE to shoot your teammates at the beginning of the game… wonder why when you cheated for a weapon and killed them they didn’t ‘care’ .. hmm maybe because you ’shouldnt’ be able to?

Alright, well point is really this : Haters are usually pussywiped dudes playing at 2pm afaird of the dark. The only real downfall of the game is after I beat it for the 20th time, I wished I could see the enemys a little more as I gun them down, well the “Perfect Mod” solved alot of it, added in slow motion, made all the weapons more realisic, replaced gun sounds, added in more weapons like the gravity gun, made weapon damages extremely more realistic, made the weaker zombies have a LOAD of health, since their zombies why would they die when you shoot their feet or chest right? Well now that does crap for damage, load a entire clip into their chest and it MIGHT kill them.. very unlikely with this mod now though, splattering their brains is almost the only solution, same with the vsec zombie marines. — Slowmo adds to the killings, playing it on nightmare useing slowmo often is still extremely hard due to this mod also adding in realistic damage, mostly takeing you from 200 health to 25 from a vsec’s shotgun at close range, or a lava fireball nailing you in the head is bound to kill you. Plus the enemys are smarter - dodgeing much more, and makeing you need to be smart to overcome - plus adding in even more enemys - not to mention removeing some of the more humorious emails with more serious ones to add to the games depth - nightvision added in by the ultimate mod, for those who want have beat it a dozen times and would like to the realistic deaths — not to mention the gore and no gibbing mods :)

Doom3 + “The Perfect Mod” = Best FPS Ever. Simple as that.
Doom3 + Roe + Perfect Mod = Unbeatable.
I own both halflife 2 and doom3
Heres what I say…
1 out of 10: 1 lowest, 10 highest.
Doom3 : Halflife2
Story: 5 / 6 (Neather had much of a story really.)
Graphics: 9 / 7
Gameplay: 9 / 8
Replayabity: 10 / 10 (endless modding possablitys)
Mods: 10/8
Ending: 8/4
Expansions: 7/? (HL2 is comeing out with one though so 7 points for it anyway!)

(Ultimate/Perfect/Lasersight/d3enchanced/shitloads more that I can’t even list, as they were mostly included in the perfect mod… vs. HL2Substance mod as it was the only decent one really. Though a few others were ‘fair’)

*Result: Doom3: 58 - Halflife2: 50*

Thats my quick 2cent votes, I loved halflife 2 don’t get me wrong, but I’ve replayed , and still replaying doom3 alot more– actually found this post as I was searching for my laser target light — basically makes your gun emit a laser for a crosshair, rather than haveing a crosshair, different lasers for each weapon, and they are actuall lasers that can be put on a enemy in the dark and you can somewhat tell if its moveing or not, very cool, better than useing a gunlight mod for the first 20 times beating the game :)

mm rambleing on for 15 minutes on how doom3 rox :P
sooo.. ending comment.. doom3 rox!
http://www.thepiratebay.com
google azureus, googleing alcohol 120%, download doom3 install - download update - download mods - unplug your internet - play! :) :P and don’t forget to seed your downloads to help out others :P
*I do not promote pirateing any software or anything of any kind!*:) I was refering to downloading … wallpapers and stuff off that site :) later!

*Doom3 owns all at this point :P*
Dai dai dai dai dai dai dai dai dai dai dai dai dai dai dai
This post was brought to you by uselesshourlongrambles.doom3.pointlessto.net

March 16th, 2006 at 12:25 PM

None says:

Doom 3 ROCKS and suk my dik if u think hl2 is better.

March 18th, 2006 at 7:24 PM

thedude says:

get a life Jon, the guy sold out. look at the movie and what a waste that is. defend it all you want. the proof is in the dollar. Go see Doom the movie. It is pointless and not anywhere near true gamers find the doom or quake universe. Big f to hollywood for getting to the kid’s ids minds.

The game sucks just like the movie.

March 29th, 2006 at 5:41 AM

Howard says:

Doom 3 is a long game and gets boring. Repeats to much. Level to level the same. Never a change. What were they thinking when they made this game. Same monsters pop out of the dark and 2 many of them. Need more story and at least once would like one of the people you come in contact with to come with you armed and ready to help. On and on and on same ol thing. Level to level the same. Im glad i finished the game so i could uninstall it. Glad i paid only 19 bucks and not 46. It pays to wait. People who wrote the story line must be the same ones that are in Hollywood now, No talent,no brains and all on drugs. LOL How

March 29th, 2006 at 7:03 PM

Weeble says:

I found the game much more fun than most people, it would seem. I read through most every post here, and have a number of things to add. Where to start?

The biggest complaint was a lack of storyline. Well, it’s a FPS, it’s not MEANT to have a deeply involved storyline. How many FPS’s have? But even the complaints against it are out of tune. It has much more storyline than it’s given credit for. You just have to read all the emails, listen to all the voicemails, etc.
In-depth storylines are for RPG’s. Too much story kills FPS’s. Come to think of it, how many games actually had a good storyline to begin with? Sitting here, I can’t really think of any. Sure there are loads of great games, but were their storys enveloping or original? Not really, no. If you want a good story, read a book. You won’t find one in a game.

Secondly, the lighting issue. I LIKED that it was dark. It was a refreshing change to actually have to use a flashlight once in a while. It added realism. Most games hold the players hand, adjusting lighting to make things easier for you. Did you honestly expect a station on Mars, overrun with demons, with power failures and such, to have rows upon rows of overhead lighting to make it easier for any humans that happened to survive to wander around? I think not. It adds to the suspense. People fear what they can’t see.

Thirdly, the whole demon-spawning-everywhere thing. Bad thing? Hell no! It keeps you on your toes! The game doesn’t allow you to relax. There are no “safe” rooms. You can’t just clear a room, then wander in aimlessly and expect not to be attacked. You’re constantly on edge, waiting to be ganked.

As for the game not being interactive enough, not enough buttons to press and so on… that’s actually a problem for you??? Since when does that add anything to a game? “omg I can totally activate this drinking fountain and water comes out!” or “wow I can really flush the toilet!” or “I can actually play pool!”?? Since when do such trivialities add ANYthing to a game? It gives you a moment of surprise that they programmed the game to do something, then you move on and forget about it ten seconds later. Besides, there were such things, albeit in small quantities. The lockers were a nice addition, and I got a kick out of Super Turbo Turkey Puncher 3.

I will concede the point that they didn’t give the player very many options regarding which direction you could go to get to your objective, but to be honest I didn’t even notice untill reading these flame posts. I was too caught up trying to keep my ass alive to care.

I play the game in the small hours of the morning, when the kids are asleep, all the lights out, with my headphones on, and it freaks me out. I played through it once, and just started it again. I stumbled across this looking for locker combinations, hoping to find one for the weapon locker across the hall from Marine Command in the very beginning, but so far no dice.

I just have one suggestion before you take a side on this. Play it for what it is. Don’t try to compare it to other games. That’s not fair. There will always be better games. Enjoy it for what it has, which is a lot more than most people give it credit for. Remember a lot of people put a LOT of hours and hard work into this game, and appreciate the effort.

Games are not meant to be life-changing experiences. If you don’t care for it, well, then it just wasn’t to your taste. Move on, try another, and most importantly, HAVE FUN!! That’s the whole idea, right? :)

April 5th, 2006 at 9:06 PM

Komodo says:

I’ve gone through all of these posts made by you people in the past and I must say one thing. Those who are arguing over simple little things as storyline and repition, well you are right on some level. Me, I found some cheats, killed all things in the level using Noclip cheat and than spawned all my own creatures and surprises. Sure this seems boring but I usually leave the game after that and come back later having forgotten where I placed almost everything.

A second thing I’d like to say is to Ed Black or whatever his title is; The truth is you can shoot people at the very begining of the game, hell I’ve done it near that big ass crator in the center of the hangar. I spawn soldiers or whatever, use the ‘give all’ cheat and put a bullet in their ass just to watch them flip over the railing and fall to their doom.

I love the game myself, if I feel pretty pissed or something I just start the game and go on a GOD mode killing spree to let off the steam. I suppose like some have said, you have to be in the mood to play the game. Considering I have made a small booklet containing all the spawnable creatures and items to make the game abit more interesting and wierd, I enjoy the game more. The game isn’t total shit like some people say, I think those who say that just want to bitch about something.

Keep in mind that everyone, including you, are allowed their opinion and I’m not going against that. I guess I’m just putting in my two cents.

Graphics are great, sound and music as well. Storyline could have been abit better. Considering once I get my degree, I’ll be going into the video game creation field, perhaps I can start taking requests on what type of game people want to see and than up it 10 fold.

I give Doom 3 a 8/10 on its on level considering the graphics, sound, and all over character interaction but when I change it up to my own style a 10/10 is awarded. I love spawning soldiers infront of large drops in a point of a game or at the top of stairs before blowing their ass away XD!

April 7th, 2006 at 6:28 PM

MORROWIND356 says:

WELL IF YOU THINK THIS GAME SUCKS YOUR REALLY STUPID THE GRAPHICS AND DETAILS ARE BETTER THAN DOOM 1 AND DOOM 2 I MEAN LOOK AT THE BIG DIFFERENCES.THIS GAME IS REALLY AWESOME IT HAS NEW MONSTERS SOME NEW WEAPONS AND ITS FINALLY 3D.READ MY MESSAGE R.E.T.A.R.D.S. THIS GAMES DOES NOT SUCK YOU DO!!!

April 9th, 2006 at 1:19 AM

michael says:

this game fucking rocks so all the people that hate it can go fuck there mom or dad

April 9th, 2006 at 4:10 PM

Vas says:

I give this review a 2/10. 1 point for loading Doom 3. 1 point for loading Half Life 2.

Complaints: Lack of plot. Lack of environmental puzzles. Repetitive killing.
Doom 3 Synopsis: survival/horror first person shooter.
Conclusion: The reviewer doesn’t like first person shooters. End of story. If he wanted so much of an open-ended, interactive game, he should go out and buy a game from the Elder Scrolls family.

If the reviewer had taken the time to play the game before scampering off to look up the cheat codes, he may have realized that a good majority of the hostile encounters are puzzles in and of themselves. Plowing through the beasts with full ammo and god mode is what makes the game boring and monotonous.

If the reviewer had any kind of background in the first person shooter genre, then he would have realized that the plotline of Doom 3 is relatively well done. There is a mystery to be unravelled. There are characters with personality and decent voice acting. You are given more meaningful objectives than “find red key”. Pay attention to the cutscenes rather than hitting Escape, and you would notice such a thing.

It irks me when people skip the cutscenes then complain of a weak story. Then use cheat codes and complain that the game is too easy and boring. You brought your pain upon yourself.

April 10th, 2006 at 3:18 PM

Florian Hahn says:

Doom 1 and 2 were kool i havnt even played doom 3 cos its all basically the same plot as no1 and all theve changed is the weapons and the graphics .. fuck forking over a 100 bucks or so just download the original from http://www.dosgamesarchive.com

April 11th, 2006 at 9:19 AM

13579 says:

Doom 3 rules. mostly because of what vas and the kind person that said they spent 15 minuits typeing their review.

and what the fuck was that thing in the bathroom mear (SP?)

it was 2 am and i think it would be cool to see my self in the mear (SP?) and see tis dark after hell is freeed. So I turn on the flashlight. Hey, I look cool….wate, whats taht……WTF!?!?!!? AAAAAAA!

was that sargent kelly that had their face melt off or whatever happened? i’m almost too scared to go back and look again…..not jokeing.

April 12th, 2006 at 9:26 PM

Mad Samuel says:

I can almost guess the age group of each post . Most of the posts saying “anyone who thinks doom3 sux is a fag!!” , must’ve posted during spring break . It was good too see more mature posts that were pro doom3 though . Yeah the game is annoying , but I just wanna sum it all up in game chat lingo .
0H N0Es!!!1 1ts dark in here !!! J000 L000se b10tch!11 .

April 15th, 2006 at 12:47 PM

13579 says:

LOL, very nice mad samuel.

April 15th, 2006 at 6:05 PM

Erk says:

Really now people, it’s a fucking DooM game! The entire point is to kill shit! If you bought this for an innovative storyline I want you to slap your fucking self RIGHT NOW, because you obviously lack the brain cells to think about the DooM franchise and what it is famous for. REPITITIVE KILLING. Dumbfucks.

April 23rd, 2006 at 1:15 PM

Tainted Whispers says:

No, seriously. Are you out of your mind? Doom 3 is awesome. AWESOME. Who needs a story? Kill, kill, kill. That’s the point. Go read a book if you want a story. Doom is for demon-slaughtering madness!

April 24th, 2006 at 9:56 PM

13579 says:

The only game i play for its story line and cut sceans is the metal gear solid series, which totally pwns doom in some ways, and doom owns metal gear solid in some ways

April 25th, 2006 at 9:45 PM

Katyusha says:

Pretty much just live every other doom game, only better graphics and lighting effect. What my number one problem with the game is the flashlight, apparently there’s no ductape in this space sation to tape it to the rifle, or atleast have the pistol and flashlight out. I suppose it’s suppose to add to the “effect” but unless I’m a one handed gimp I should be able to hold them.

I didn’t really plug this game in to play Oblivion, where almost everything is intereactive, there’s open ended quests and its pretty much an open ended game. I played because its a survial/horror game, which isn’t as frightening if you just run blindy through it and don’t let the computer have a chance to jump you. This reviewr decided to go deeper into the aspects of the game that he did not enjoy, unlike most company’s who are like ” This game isn’t that great, howver if we say it sucks then we’ll get our funding pulled”.

To put it simply, Doom 3 added nothing new to the genra other then scaring the graphics/atmosphere. However I don’t really think Halflife 2 added anything to the fps genra as well. Other then picking things up and throwing them at your enemies, useless, it was just Halflife 2. Which wasn’t bad, however ask yourself this. What if you started playing doom 3 and they changed everything? Would you still complain that its ” plain old Doom” or would you complain that its not ” plain old Doom.”

To give this game a score, I would simply rank it 5/10. Average, nothing to special about it, yet it still stuck to the Doom style atleast.

April 25th, 2006 at 11:54 PM

13579 says:

Pretty much just live every other doom game, only better graphics and lighting effect. What my number one problem with the game is the flashlight, apparently there’s no “ductape in this space sation to tape it to the rifle, or atleast have the pistol and flashlight out. I suppose it’s suppose to add to the “effect” but unless I’m a one handed gimp I should be able to hold them.”

Exactly what my friend was saying.

May 17th, 2006 at 10:00 PM

13579 says:

Pretty much just live every other doom game, only better graphics and lighting effect. What my number one problem with the game is the flashlight, apparently there’s no “ductape in this space sation to tape it to the rifle, or atleast have the pistol and flashlight out. I suppose it’s suppose to add to the “effect” but unless I’m a one handed gimp I should be able to hold them.”

Exactly what my friend was saying.

May 17th, 2006 at 10:00 PM

Jon says:

Well I love reading posts like these LOL. I think Doom 3 was a very boring. I quit after about 3 hours of playing. I just didnt get interested in it. I love all the quakes and other dooms but I somehow felt let down by this. Not to sure why.

P.S. rating for video games, movies, and cars are just a bunch of horse poop.

May 31st, 2006 at 1:39 AM

jon says:

oooh yea…pdas suck, no way even close to being “scary” like doom 1 and 2, WHY DO YOU NEED THE F*CKING EXPANSION PACK TO GET ALL THE F*CKING WEAPONS?????????????????? and real marines use flamethrowers as flashlights. period. and i hate most storylines especially in FPS so I cant even tell you if it sucked or not..im just there to kill crap.

May 31st, 2006 at 1:45 AM

Steve says:

DOOM3 scared the shit out of me… the graphics were amazing and the sounds made me shit my pants… it is true that you did not have choices but it wasnt that bad just repetitive. I agree that the game would be a lot better if you had choices.

June 1st, 2006 at 6:47 PM

Steve Bergman says:

I like the game. But one thing you did get spot on is the drudgery involved in going through all those boring, “need a life”, people’s email and voice logs to get the cabinet codes. Oh. And also paying $75 to be forced to sit through several meetings! Yeah! After sitting through meetings all day at work, that’s what I wanna do!

June 16th, 2006 at 10:14 PM

HardTurdz says:

DOOM3 rawks bedder an ur moms cooter! Anybody say it sux should get a hillbilly kick to ther hed!

June 20th, 2006 at 6:25 PM

fuck doom 3 says:

DOOM 3 IS FOR FAGS ONLY…….THE FUCKING SHITTIEST GAME IVE EVER PLAYED IN MY LIFE….ITS LIKE I CAN READ WUTS GOIN TO HAPPEN NEXT ..LIKE…YA I KNOW I KNOW I KNOW THERES MONSTERS N THIS ROOM AND O YES I KNOW WUTS GUNNA HAPPEN NEXT N THIS ROOM..OMG WUT A COINCIDENCE..PLZZZZZZZZZZ

June 29th, 2006 at 1:47 PM

Someone else says:

Of course you enter a room and shoot.That’s what an FPS is. The game is suppose to be basic. It’s a flatout FPS, instead of counterstrike, or Enemy Territory.That’s how ID wanted.Nothing new that strays away from the original Doom 3 gameplay.Run, shoot, don’t get killed. It’s not suppose to be anything to new, like adding in vehicles, or mount yourself at a special gun that CAN’T MOVE! That game was made for the fans of Doom 1 and 2, to play how Doom 1 and 2 is.More examples…
Halo1/2-Run, enter a room, shoot aliens.
Half Life 1/2-Run,enter a room, shoot monsters
Quake 1/2/3/4-Run, enter a room, shoot monsters, other players
Doom 1/2/3-Run, enter a room, shoot monsters.

Look at Halo 1, and 2.Besides graphics, and a few weapon changes, did they add anything?2 new vehicles. wow.They didn’t add something different to the game besides a close range combat weapon.They didn’t add a full map mode where you’re in like a space ship for one complete level killing any other alien in space ships in outer space. You have to face the fact, that It’s suppose to be a more graphical Doom 1-2.

June 29th, 2006 at 8:47 PM

Lucius Octavion says:

Doom 3 just doesn’t have much strategy and tactics to it. That’s what it needs.

June 30th, 2006 at 10:02 AM

Brain says:

I liked Doom 3. I liked the story. It’s a great combination of sci-fi and horror. The only way I survived the horror and the revulsion of the gore and violence was to ‘become’ a Space Marine and decide that everything was a target and that my only concern was having enough ammo. It’s a FPS, the repetition is expected. I happened to like the PDA story-line, the video disks, the back story. It broke up the monotony of the killing. (It’s killing from the p.o.v. of sitting at your desktop PC, it’s “surviving” if you let yourself get immersed in the game.)

I liked the funny ads on the walls, “Changing the Face of Mars” with a picture of The Face on Mars at Cydonia (as imaged by Viking 1 in 1976). And then to find out that the research lab has been excavating a lost civilization under Mars… Don’t you gamers know that there IS a lost civ under Mars!? Cydonia? The D&M Pyramid? The whole portal to hell thing is just MJ-12 propaganda to keep you scared of aliens. The alleged “danger” of exploring outer space, don’t got to outerspace kiddies, you might find hellish demons there! When, really what we’ll find is exotic ET technologies that could solve our environmental problems but upset the geo-political oil power game! We might also find truths that question the story we tell ourselves about our human origins, not so far from the truths in the last few PDA’s in the D3 game. Great stuff!

June 30th, 2006 at 10:17 AM

Main_bit says:

DooM 3 , beautifull but boring and slow unlike the sooooo fun DooM 1/2 !

June 30th, 2006 at 11:03 AM

Someone else says:

Lucius, you say Doom 3 needs more tatics in gameplay.Not really.Doom 3 wasen’t made to be a tatical game. You shoot, you kill, you run.A classic FPS with an updated look to it.

June 30th, 2006 at 12:39 PM

Smarter than you says:

Heh, Doom3 isnt just about an awesome game that won game of the year before and after it’s release, it about the engine. You know, so games like quake4 are made not to mention the next gen we will see for years to come.

July 1st, 2006 at 12:16 AM

Dale says:

Some of you people are losing the point, you dont play a first person game for choices or interaction, you play it for the atmosphere and the killing of monsters, who cares about the story, and any one who agrees with should try the “serious sam” games, They are like the original dooms, except the monsters look realy wierd and its in egypt, but the graphics are ok and youv still got futuristic weapons, find it on ebay!

July 1st, 2006 at 4:31 AM

Fuck says:

Fuck you all you know. Doom 3 fucking owns you, get a better comp and some fcking maps in there.

July 1st, 2006 at 4:36 AM

Why do u care? says:

Doom3 is still an Ace game even if its not perfect, Hell what game is?
Play it for what it is then think about writing a review instead of slagging off a good game,
You never commented on the strong points such as the sense of lighting and sound, the sudden rush as a large group of monstars swarm at you,the touchscreen interactive style and the reinforcing of the “LONE HERO” idea

ok it doesn’t have that good a story, most of the game takes place in the dark,The monstars have next to no intelergance but would you if you suddenly got teleported to hell? I don’t think so.

Try out a few mods and maps and you WILL be hooked on it.

Boost the sound to max turn out the lights and THEN you will see what Doom3s all about.

July 1st, 2006 at 4:24 PM

DashW says:

Although Doom 3 is a hugely linear game, it is not designed to be called a work of art, nor is it designed to be re-played more than once. Doom 3 is a pure and simple horror shooter, designed to be played once and once only in the dark, preferably with surround-sound or headphones.
When played in this way, Doom 3 becomes a harrowing experience. Those less experienced with horror will find the passing conversations (most of which you don’t have to listen to), quite disturbing and unnerving. Machines will start to sound like monsters hiding in the darkness. Creatures, when viewed for the first time, will appear as horrific abominations. The unexpected scripted scares and monster appearances will also set your nerves on edge (”save me”), and nothing will erase from my mind that nightmarish encounter with the new improved ‘Sarge’.
It is most important to remember that this is NOT a tactical shooter by any stretch of the imagination. This is a one-trick-wonder of the Survival Horror genre, and woe to those who treat it as anything else.
It is also important to note that all of your criticisms of Doom 3 are equally applicable to the original Doom, and yet this game retained a huge cult following despite its similar lack of choices, because it was nothing more than a bloodlust-quenching festival of gore and destruction, and THAT is all Doom needs to be.

July 2nd, 2006 at 9:38 AM

David Fabrega Maestre says:

This is NOT TRUE, DOOM 3 is the best of the games and i play with this game everyday, and i am very hapy with them, i’m not a novice, i have playing games from 1982. You have not understandit the feeling of this very good game.

July 3rd, 2006 at 10:19 AM

Flynn Taggart says:

i like how you affectionatly refer to this game as Dogshit 3. because thats what it is a big steaming pile of dog shit. first of all the monsters dont even closely resemble the old school doom demons. if you guys wanna see what doom 3 shoulda been like go download JDoom, its a 3d rendering of all the old school maps and demons, it adds light values and awesome 3d textures. in my opinion they should have just made the old characters with scarier features liks JDoom adds. oh and if somone will mod Dogshit 3 to make the old school maps and characters, and weapons. i mean comon the cyberdemon was utterly pathetic i remember when you used to have to fight him with a full pack of rockets or else youd get your ass kicked, this pussy couldnt even take a civllian, i mean fuck some of the earlier bosses were harder.
if you wanna make Dogshit 3 worthy of being called doom you need several things Aracnatrons, SpiderMastermind, Specters, Pain Elementals, Real hell knights/ Barons of hell. and shit if you want new monsters just read the fucking books there more than enough to toss in there. in the words of a true doomer WHAT THE FUCK ID SHITWARE
FUCK THE PLOTLINES AND PUZZLES GIMMIE MY OLD DOOM BACK AND STOP RAPEING OLD GAMES

July 3rd, 2006 at 5:35 PM

An Alien says:

A message for all of you guys that think that Doom3 is an orrible game:

TRY TO USE YOUR BRAIN BEFORE WRITE SHIT AS I READ IN THIS PAGE.

An example:
“After the first five minutes, just walking around listening to stupid “welcome to mars” messages, I got bored, quit the game and deleted the demo.”
WHAT!? are you joking man??? It’s impossible, i can’t believe that you done it! It’s Crazy!!!

and remember pal: Chiudete il forno. ;)

July 3rd, 2006 at 8:35 PM

KarZaK says:

Doom 3 is by far the scariest game i ever played,if idiots play the 5min intro and say its shit they probably have A.D.D. because playing a game that long and saying is crap is just like hearing the intro of a song and saying its shit.

July 6th, 2006 at 6:58 AM

melvin says:

People say that Doom3 is scary. But believe me folks, IT ISN’T! ITS THE FUNNIEST GAME EVER!

IT SUCKS

July 6th, 2006 at 12:53 PM

reaper says:

i must agree that doom 3 has some parts that repeat but still its what makes fps SO freaken cool… so what if its gun and run…thats what its supposed to be like…and dont forget thats its just A GAME and in games you have to blow shit/people/monsters up…… so get a life or stop playing fps…..personally i love this game…….!!! DOOM ON brothers

July 6th, 2006 at 11:25 PM

Doom4ever says:

you know nothing of it, nothing at all, ive been a fan of the game for a long time, and i can tell you it has an effing storyline!! I see you obviously know nothing of it and probably never will, im not gonna sit here telling you how much you are wrong because i will have to write about 2 pages of text. GO REAPER!!

July 7th, 2006 at 8:31 AM

Lucius Octavion says:

Yeah but doom 3 isn’t fast paced and fun like classic doom.

July 7th, 2006 at 3:45 PM

Morara says:

["Doom 3 looks good, yep. But that's it. The graphics and sound are excellent. But the gameplay is pathetic: Enter room, monsters attack you, kill them. Repeat."]

Just like 90% of the first-person shooters. Only a few exceptions like, say, Half-Life 2 do add a few parts where the gameplay differs a little, like when you have to drive vehicles and stuff.

["Sure, the id folks added a basic storyline (you're on Mars, demons have invaded the base through a portal, blah blah blah). But like a porn movie, the "plot" is just tacked on to have something there. It doesn't add anything. Enter room, kill everything, repeat."]

Some first-person shooters don’t even have a story. Just “Enter, kill, repeat”. Be glad that you actually have some story to grasp and actually learn more as you progress.

["First of all, you have to spend the first 15 or 20 minutes not just viewing the backstory, but actively participating -- walking where you're told, standing where you're told, etc. -- all so you can listen to these characters yammer on. It adds nothing to the game, but there's no way to skip it."]

T
I don’t recall ever being told to stand somewhere. But oh well… If you’re ever forced to go to the army I wanna see you complain about being told what to do.

["I got so sick of it I looked up the cheat codes online so I could get myself a weapon, then I shot everyone I encountered, including my superior officers. No one seemed to notice the trail of bodies."]

You cheated to get the weapon, Einstein. You weren’t even supposed to be able to kill those people, so of course a reaction to that wasn’t on the programming. Duh.
To the person mentioning the “Talk” action and the impossibility to kill humans, just go back a few steps until you’re far enough not to trigger the Talk action. Point at the guy and shoot. Yay.

["If there was one important locker that you needed the combination for, this would be an OK puzzle. But none of the lockers are critical, and the puzzle gets old after the first two. Then it's just an annoyance -- the "a-ha" moment of puzzle solving isn't there; it's just a chore."]

True, opening the lockers isn’t critical to progress and you can ignore all lockers altogether. But it’s useful to be able to collect extra ammo/health/armor from time to time, specially on higher difficulty settings.

["So you travel through the game, ostensibly being given instructions via radio (e.g., "Meet up with Bravo Team!!!"), but those instructions are meaningless: You don't have a choice. The pathway is, for all intents and purposes, two-dimensional. You go forward not to meet Bravo Team, but because you can only go one way."]

Those messages from the Sergeant are merely for mood-purposes. It gives you the feeling that something is happening in the background; that other people are around the base struggling to survive.

["And that's perhaps the biggest of Doom 3's downfalls: You don't have choices. You have to go this way, you have to push this button, you have to climb here or jump there."]

This is a first-person shooter, not an adventure game. And this isn’t entirely true either. Like it was said before, there are (few) ocasions where you actually have choices, at least one or two affecting the gameplay (different path, monsters and weapon drops). No, this isn’t a valid argument, because ALL first-person shooters are like this. It’d be the same as bashing a single fighting game because you can kick someone’s teeth pressing a single button.
(NOTE: This was merely an example and not meant to be taken seriously. I actually love fighting games.)

["You have a gun that can blow apart some walls but not others; again, you can only perform the specific actions the designers have decided to allow. In contrast, a game like Half-Life (another first-person shooter) has weapons that do other things, like pull things towards you, or let you climb up a wall."]

In any game, be it a FPS or not, you can only preform the actions the designers allowed you to, unless you mess around with the game’s source code and add extra stuff. If you bash Doom3 because of this, then you must bash all games ever created.
Also, it’s common sense that not everything can be blown apart with a single weapon. Try shooting a watermelon with a shotgun, then shoot at a concrete wall with the same weapon. Noticed anything?
As for Half-Life 2’s Gravity Gun, you can’t call it a conventional weapon. Weapons are used to kill (or otherwise harm something), not to “do other things”. Alas, you CAN use the Gravity Gun for other things, but that’s an exception to the rule. Have you ever seen any other WEAPONS that do different things other than causing damage?

Again, your arguments are invalid.

["Half-Life 2 also lets you pick up objects, so you can throw bottles at monsters, or drop 55-gallon drums on them from above. Not a lot, but way more than Doom 3."]

Just because you can do a certain action in one game it doesn’t make another one crap because you can’t do the same in it. You fail.

["Another annoyance of Doom 3's is the seemingly ever-spawning monsters. Some of them just appear from nowhere, so you can't clear a room out."]

Invalid comment once again. Type ‘listmonsters’ in the game console and you’ll see that each level has a set number of monsters, not an “infinite ever-spawning” number. This code allows you to see a list of every monster in the level you’re currently on and each monster’s current status (dead, alive, idle, etc.). Just because the monsters can teleport (and it IS mentioned in the game that they have the knowledge to teleport) it doesn’t mean that they are infinite.

["For example, you have grenades -- useful for tossing into a room before you enter... you would think. But in Doom 3, it often doesn't matter. The rule seems to be, if you don't see the monster you can't kill it, even if you throw a grenade two feet from where it's hiding."]

Just because you lack the skills to do such a simple action, it doesn’t mean other people lack them too. I did that a lot through the game, specially on the last levels.

["This lack of logic -- monsters that spawn where they want to, and others that can't be killed because, I suppose, the gamemakers didn't want them killed till they got a shot at you"]

Again, it is explained in the game that the monsters have the ability to teleport (and humans were trying to copy thatr ability). Monsters invincible until they saw you? Not on my game… Sure, on most occasions you are the one being ambushed, but you can kill MANY monsters without giving them the chance to realize what the heck hit them and from where.

["There are other things. The room abound with stuff -- computer terminals and the like. But they're almost always just decorations. You can't interact with anything except the few items you have to use. For example, let's say you have to use a computer to extend a walkway. The computer will have a single button: "Extend Walkway." There's no challenge, no choice, no nothing. You push the button and that's it."]

At least there’s interactivity. And damn, I’m glad that the base has easy access to (almost) all areas for everyone. Would you imagine what it would be like if you had to hack into a computer panel everyday, all the time, just because you wanted an elevator to switch floors? Too bad they didn’t have time to make everything harder just because everything around them was turning into Hell. [/sarcasm]

["Even when I found a way to interact (using the cheat codes to get a weapon during the exposition and killing all my comrades), the game doesn't care."]

Again… If you’re not supposed to have a weapon that soon in the game, of course a proper reaction for that act wasn’t programmed. Are you that used to cheating in videogames that you expect reactions to things that would otherwise be impossible to achieve?

["If id ever wants to create Doom 4, it needs to hire a puzzle person or a game person. Someone who will add choices to the game, allow you to follow different paths, and most importantly, allow you to deal with things in different ways.

Maybe you have a rope you can use to cross a chasm if you can't find the "Extend Walkway" button. Maybe you can lay a trap. Maybe you can approach a space different ways -- climb the outside or go through the roof."]

Okay, I do agree with this. The game would be much better if more would be added to it. But when you play any game you can’t automatically assume it’ll have perks that aren’t usually in games of that genre.

My say in this is that Doom3 is not a bad game. I liked it for what it is: a dark, somewhat scary-feeling FPS with some interactivity. Just because it wasn’t as good as Half-Life 2 (which is, in fact, the best FPS I ever played) you can’t be so hard on it and say that it simply sucks, when I see that many of your arguments weren’t really valid and you hadn’t played enough to say half of the things you said, despite what your friend had told you. Heck, even Half-Life 2 isn’t perfect. You’re also forced to go forward and aren’t given much choice either.

July 8th, 2006 at 2:20 PM

ghost says:

Doom 3 isn’t a very bad game. This game is meant to be scary and scare the sh1t out of people… Some people like that. You don’t have to make choices in this type of game.

This game is average. Once you get used to all the scary stuff then, yeah.. it gets boring…

jpoc says:
I just downloaded the demo and had a go. I used to love doom and doom2 - played them all the time. Doom3 is just total boredom. After the first five minutes, just walking around listening to stupid “welcome to mars” messages, I got bored, quit the game and deleted the demo.

That was only the first level… and you probably went further but chickened out after the first few zombies… :P

July 8th, 2006 at 4:17 PM

Lady Gray says:

My bigest problem with doom 3 is how they completedly downsized the number of enemies you faced at once. In the previous dooms it was like a literal war, dozens of mobs at once coming at you.

In Doom 3 it’s nerfed down to just 1 or 2. They upped the graphics so much at the expensive of the doom feel of the invasion.

If they;d kept the # of monsuters aobut he same as the rpevious dooms and upped the lighting so i coudl actually **see* how cool what I was shooting at looked like It’d definately be better.

As it is, other games like Quake 4 are just plain superior on every front.

July 9th, 2006 at 1:59 PM

DeadorK says:

Everyone who doesnt like Doom 3 just go play another game. Doom 3 is awesome! Its got suspense and horror in it mixed with violence and an interesting back story. Its an FPS who needs interactivity? Want Interactivity? go play Fable or Oblivion you freaking morons. Doom 3 owns, its one of the few games that allows you to shoot flesh of things and isnt banned or despised by critics and game raters.

July 10th, 2006 at 11:42 PM

oblivion says:

I see where he’s coming from. In original doom, you had a vast complex to explore and you needed keys to get through doors. The key to a particular door may be all the way across the base. You literally had to run all over the place to get where you needed to go. It was much less linear, more like a maze. You weren’t led around like a bull with ring through it’s nose (no offense to you who have a ring in your nose) Original had secret areas, and you had to be observant to see the door or find the trigger (especially with the graphic quality of the time).

One big problem with ALL FPS games (even original doom) is the monsters always spawn in exactly the same place. If a monster kills you, you know exactly where he’ll appear when you restore. Haven’t game programmers heard of a random number generator? Having monsters spawn in a different location each time you cross the trigger would increase the replayability of a game by %500. In fact, they could actually change the location of the trigger, this would add another %500. All of this gets to predictable and tiring.

I enjoyed D3 the 1st time I played because I play in the dark and it was spooky. A couple of hours of play and I was afraid to go down the hall in my house to use the bathroom. But after that, I know what’s going to happen. No point in playing again.

Those people who say D3 is a “awesome” are simply lacking in imagination. We should not berate them. We should pity them. What if they recreated original Doom with todays technology? What if they threw in some random number generators? That would be an “AWESOME” game! And infinatly replayable.

July 12th, 2006 at 12:05 AM

oblivion says:

Oh, I forgot a couple of things.

The whole PDA thing SUCKS MY D**K. This is the lamest “puzzle?” ever put into a game. I deal with prodigious amounts of email in my real life. I don’t need it in my games. I’m actually suprised (or maybe disappointed) that not one PDA had an email advertising “Increase the size of your penis”. I get about 5 of these a day (are they peeking?). Are all of the marines on Mars selected because they are already huge?

Second, even today, many military weapons have either a built-in light or fittings for a flashlight. 200 years from now they have forgotten this idea? This whole flashlight OR weapon thing is just plain stupid. Go ahead, courtmartial me, at least I’ll be alive. I ain’t going in there without a HUGE ASS spotlight on my weapon, Sarge. I found a mod to address this, but it should have been built into the game. It’s to dark to see the beautiful graphics.

Ok, I think I’m done now.

July 12th, 2006 at 12:40 AM

oblivion says:

One more thing.

Azure says:
Wow, you people are morons. Stop breathing my air.

Is that pro or con? You must be more specific.

July 12th, 2006 at 12:46 AM

oblivion says:

One more thing.

“Toofbrush says:
I bet you asses couldn’t make a better game. And if you hate it because it gives you no choice then you must hate about 90 % of all video games.”

I don’t “hate it”. It was fun 1 time. I just believe game programmers are too involved in the appearance and smoothness of the game and not concerned enough with the nuances that would make a game truly interesting and replayable. The best game ever to be created would be different every time you played it.

I don’t believe this would be hard to do. A few RNGs in the right places could change the monster spawn locations, secret areas, available weapons, etc. If properly written, even the maps could change.

Some interactivity would be nice as well. In Star Trek, it seems the entire ship is configurable. They are always shunting one thing to power another. A little of this would make a game more interesting.

I paid $50 for Doom 3. I would pay $75 or more for a game that included the things I have written about. I believe that if you start creating with these concepts in mind it would not add so much extra complexity as to make the project undoable.

July 12th, 2006 at 1:32 AM

Uncle_Martin says:

My guess is the reviewer here crapped his pants and judged the game on what was present afterwards.

It may not be groundbreaking or realistic, but it was a fun game that had some pretty good scares and who really cares about realism anyway? I play games to escape realism. If you had judged the game based on it’s technical and artistic merit and not what you expect every game to be, then you might have enjoyed it too!

July 12th, 2006 at 9:20 PM

Mes262 says:

doom 3 rocks. period. dont like it, go play something else. not gonna say why it rocks cause everyone else said why it rocks. its challenging, has an above average storyline for an fps, and has tons of secrets. actually try to play it and youll have fun

July 13th, 2006 at 10:52 PM

DooMest says:

Well let me take this thing bit by bit.
Quote: Doom 3 is a very bad game. Possibly one of the worst I’ve played in a long time.
Me: Try FarCry or Halo 2 then come back and tell me which is worse.
Quote:I’ve been playing it for several days now, an hour or so at a time, and I’m about halfway through. I wondered if it was going to get any better, but McGregor, who played through, says No. So I’m comfortable saying what I’m about to say.
Me: Finish the game. Name me any absolutely flawless FPS.
Quoteoom 3 looks good, yep. But that’s it. The graphics and sound are excellent. But the gameplay is pathetic: Enter room, monsters attack you, kill them. Repeat.
Me: Someone mentioned before. What about Half-Life, Halo, COD, ect. It’s call First Person SHOOTER for a reason.
Quote:Sure, the id folks added a basic storyline (you’re on Mars, demons have invaded the base through a portal, blah blah blah). But like a porn movie, the “plot” is just tacked on to have something there. It doesn’t add anything. Enter room, kill everything, repeat.
Me: If you came in Doom expecting Shakspearian storytelling than you are an idiot.
Quote:First of all, you have to spend the first 15 or 20 minutes not just viewing the backstory, but actively participating — walking where you’re told, standing where you’re told, etc. — all so you can listen to these characters yammer on. It adds nothing to the game, but there’s no way to skip it.
Me: Half-Life 2 had the same thing. Halo had the same thing. COD had the same thing. It’s call giving the player a goal so you won’t complain “OH DEAR THE DUMB DEVELOPERS DIDN’T GIVE ME A GOAL!”
QuoteI got so sick of it I looked up the cheat codes online so I could get myself a weapon, then I shot everyone I encountered, including my superior officers. No one seemed to notice the trail of bodies.)
Me: No game has really included this yet. This requires so much scripting or programming that it won’t fit well for a game.Don’t Whine about what no other game has either.
Quote:In a couple of cases you need to go to a Web page to get the combination. And that means shutting the game, going to the page (www.martianbuddy.com) to get the number 0508, and restarting the game. No puzzles or anything — just go to the site and the answer is right there. A waste of time.
Me: 1 this was a bonus, not a puzzle (anybody would know this) 2 Metal Gear Solid Twin Snakes had a frequency you need on the freaking package of the game.
Quote:So you travel through the game, ostensibly being given instructions via radio (e.g., “Meet up with Bravo Team!!!”, but those instructions are meaningless: You don’t have a choice. The pathway is, for all intents and purposes, two-dimensional. You go forward not to meet Bravo Team, but because you can only go one way.
Me: This isn’t a free roam game first of all. Second of all, Half-Life 2, Halo, ect don’t include this.
Quote:You have a gun that can blow apart some walls but not others; again, you can only perform the specific actions the designers have decided to allow. In contrast, a game like Half-Life (another first-person shooter) has weapons that do other things, like pull things towards you, or let you climb up a wall.
Me: Doom includes ladders if thats what you are so concern about. So what Resident Evil 4 didn’t have any physics engine had no real time shadowing, still a kick **** game. Games don’t need a gravity gun to be good. Besides, the rest of HL2 weapons wasn’t that amazing anyway (Pistol, crowbar, shotgun, smg, assault rifle, missle launcher, gernade. crossbow (wtf), and a organ, big deal)
Quote:Half-Life 2 also lets you pick up objects, so you can throw bottles at monsters, or drop 55-gallon drums on them from above. Not a lot, but way more than Doom 3.
Me: Doom 3 wasn’t aiming for physics engine. But the graphics were enough to make alot of people happy. OH NO THIS GAME DOESN’T LET YOU PICK A CAN! IT’S NO GOOD! Stop whining because you miss your can.
Quote:Another annoyance of Doom 3’s is the seemingly ever-spawning monsters. Some of them just appear from nowhere, so you can’t clear a room out. It’s a case of demon ex machina — no matter what you do, the designers have decreed that this creature will appear in this place, period.
Me: UGH again we gotta go through this. HL2 same, Halo 2, same, COD, ECT ECT. Think of other games before you make a statement.
Quote:For example, you have grenades — useful for tossing into a room before you enter… you would think. But in Doom 3, it often doesn’t matter. The rule seems to be, if you don’t see the monster you can’t kill it, even if you throw a grenade two feet from where it’s hiding.
Me: Not the games fault that you suck at throwing gernades.
Quote:This lack of logic — monsters that spawn where they want to, and others that can’t be killed because, I suppose, the gamemakers didn’t want them killed till they got a shot at you — just adds to the general low quality of the whole experience.
Me: They’re demons, not german soldiers, or cloned super army. Just demons. I know it would look stupid seeing a Hell Knight yelling “IMP, FLANK HIS POSITION!”
Quote:There are other things. The room abound with stuff — computer terminals and the like. But they’re almost always just decorations. You can’t interact with anything except the few items you have to use. For example, let’s say you have to use a computer to extend a walkway. The computer will have a single button: “Extend Walkway.” There’s no challenge, no choice, no nothing. You push the button and that’s it.
Me: HL2, HALO, COD all lack this. Also wtf are you going to do with computer systems in a game. You don’t even know how to work the machines.
Quote:Even when I found a way to interact (using the cheat codes to get a weapon during the exposition and killing all my comrades), the game doesn’t care.
Me: Killing people in the beginning with cheat codes, doesn’t make any response… IN ANY GAME.
Quote:If id ever wants to create Doom 4, it needs to hire a puzzle person or a game person. Someone who will add choices to the game, allow you to follow different paths, and most importantly, allow you to deal with things in different ways.
Me: Whats a puzzle person? or a game person? You reassure me that you have no idea what you are talking about.
Quote:Maybe you have a rope you can use to cross a chasm if you can’t find the “Extend Walkway” button. Maybe you can lay a trap. Maybe you can approach a space different ways — climb the outside or go through the roof.
Me: Maybe you aren’t this puzzle person or game person id is desperately looking for.
Quote: But if all they can come up with is “Enter room, kill everything, repeat,” maybe they should try their hands at something else.
Me: This is what all First Person SHOOTERS are about incase you still haven’t gotten it.
My final words: You really don’t know what you are talking about. The game wasn’t as good as it could be but you rant on about the wrong thing(s). Please shut up, you are as you say “actively annoying.”

July 16th, 2006 at 2:12 AM

Rubcant says:

They hate Doom 3 Cuz There little crap computer cant run it well

July 18th, 2006 at 11:16 PM

VENOM says:

I agree with what DooMest said -.- BTW wtf is with this? Quote:”This lack of logic — monsters that spawn where they want to, and others that can’t be killed because, I suppose, the gamemakers didn’t want them killed till they got a shot at you — just adds to the general low quality of the whole experience.”…………………………………..WTF????????????????????????????????? guess what happens when u kill a demon?! it goes back to hell…guess what pisses it off?! Going back to hell -.- lmao

July 20th, 2006 at 8:30 PM

goboy says:

Those that are dissing Doom 3 obviously have nothing better to do in their time. They obviously don’t see what the developers were trying to achieve. At least giving them a pat on the back for their efforts in accomplishing the first-of-its-kind technology . I actually prefer Doom 3 to any of the other games I have played since it came out. Far Cry is rubbish - amazing visuals but nigh on impossible to complete and the voice overs are absolutely terrible “i’m going to chew you a new one