Why video games in general, well, suck

Published 8/2/05

It wasn’t too long ago that I wrote an entry here about why Doom 3 sucked.

I was not alone, judging by the e-mail I got.

But today I stumbled upon “A Gamers’ Manifesto” that takes game makers to task for all the things I hated about Doom 3, plus a whole honkin’ lot more. Funny… and sad.

Coupla snippets:

Don’t show my character casting magic meteors that smash mountains in one scene and in the next send me all over the dungeon trying to find a single key to a rickety wooden door that looks like it could be knocked in with a strong shoulder. Make it a magic door, a huge door, fine, but don’t make it an arbitrary door that only remains closed because that’s what the plot requires.

And…

Did you remember when you were a kid and you got bored on weekends, how you would go to a large building, a hotel or a hospital, then wander around for several hours looking for a certain room? While zombies attacked you? Neither do we. That’s because, much to the surprise of FPS game makers everywhere, wandering around lost in hallways isn’t fun.

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The Fray


billy bob says:

that’s retard’d

January 11th, 2006 at 12:43 PM

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