Why video games in general, well, suck
It wasn’t too long ago that I wrote an entry here about why Doom 3 sucked.
I was not alone, judging by the e-mail I got.
But today I stumbled upon “A Gamers’ Manifesto” that takes game makers to task for all the things I hated about Doom 3, plus a whole honkin’ lot more. Funny… and sad.
Coupla snippets:
Don’t show my character casting magic meteors that smash mountains in one scene and in the next send me all over the dungeon trying to find a single key to a rickety wooden door that looks like it could be knocked in with a strong shoulder. Make it a magic door, a huge door, fine, but don’t make it an arbitrary door that only remains closed because that’s what the plot requires.
And…
Did you remember when you were a kid and you got bored on weekends, how you would go to a large building, a hotel or a hospital, then wander around for several hours looking for a certain room? While zombies attacked you? Neither do we. That’s because, much to the surprise of FPS game makers everywhere, wandering around lost in hallways isn’t fun.











billy bob says:
that’s retard’d