Yer odd status message of the day

Published 9/1/08

What the heck is "reticulating splines"?

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The Fray


Steven Rumbalski says:

I’m sure Andrew googled this already, but here is a blog discussion regarding reticulating splines:
http://geekswithblogs.net/lbugnion/archive/2007/11/30/reticulating-splines.aspx

From Wikipedia on SimCity 2000:
“”"SimCity 2000 was the first sim game to feature the semi-nonsensical phrase “Reticulating Splines”, which means to make a network of splines. Will Wright has stated in an interview that the game does not actually reticulate splines when generating terrain, and he just inserted the phrase because it “sounded cool”.[citation needed] The phrase has since been featured in SimCopter, SimCity 4 and The Sims, as well as being referenced humorously by a status message in Mozy, an off-site backup solution offered by EMC Corporation.”"”

September 1st, 2008 at 9:41 AM

Dustin says:

I wouldn’t say that the phrase is nonsensical at all. There are a few cases in graphics, especially interactive, dynamic animations, where one may actually build an associative network of splines. One particular SVG project comes to mind, in which splines (which, in SVG, are even names splines) referenced other splines as siblings. When one spline was triggered by user action (the mouse moving over certain elements), it would react dynamically and part of the reaction was to trigger sibling splines, passing to them filtered versions of the original triggering motion. Those splines, in turn, would filter the trigger values they receive and go on to trigger their siblings (except the origin sibling). It was a decent framework for a number of sweet “natural” effects.

I reticulated me some splines, yessum I did.

September 1st, 2008 at 11:46 AM

tommy says:

can’t read the text - I must have to reconflugalize my freebles.

September 2nd, 2008 at 3:16 PM

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